2D A.I. Tool for Unity

A frame work and node-based editor

This project started when I was studying and creating a mobile prototype for android in Unity, I felt the need for an easy and faster way to create enemies/NPC, so I started developing for this purpose for about 7 months. The first thing I made was a code framework with all necessary API, state machine pattern, and the power of Scriptable objects in Unity. After that, I had the idea to integrate the framework with a Node-based editor extension. This project is being used in the Shiro to create complex enemies and bosses.

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