2D A.I. Tool for Unity
A frame work and node-based editor
- Category: Asset/Framework
- Project date: July, 2021
- Project URL: http://u3d.as/2yhW
This project started when I was studying and creating a mobile prototype for android in Unity, I felt the need for an easy and faster way to create enemies/NPC, so I started developing for this purpose for about 7 months. The first thing I made was a code framework with all necessary API, state machine pattern, and the power of Scriptable objects in Unity. After that, I had the idea to integrate the framework with a Node-based editor extension. This project is being used in the Shiro to create complex enemies and bosses.